Assignment 3 - Model and Scene Hierarchy

Full Animation

Files

Extra Credit

I implemented morphing polygons for my project. To use it, all you need to do is generate two polygons - one original and one morphed (from AS2), and add an extra argument to your scene file. For the above animation, I morphed an ngon.obj into a star.obj.

(Include   explosion   "ngon.obj" "star.obj")