Assignment 3 - Model and Scene Hierarchy
Full Animation

Files
Extra Credit
I implemented morphing polygons for my project. To use it, all you need to do is generate two polygons - one original and one morphed (from AS2), and add an extra argument to your scene file. For the above animation, I morphed an ngon.obj into a star.obj.
(Include explosion "ngon.obj" "star.obj")