Assignment 5 - Raytracer with Scene Hierarchy

Normal Scene

scene2.scd

Original Reference

kt = 0.98 to achieve this image

My Scene

Kirby anyone? kirby.scd

Extra Credit

Refractions

I implemented refractions based on Snell's law, which allows for transparent objects.

Soft Shadows

I implemented soft shadows by adding an (area 1) clause to the .scd file. This causes a 4x4 matrix of lights to be used to create the soft shadows. Combined with supersampling, the shadows look pretty nice. Render time (4 rays per pixel): 4 minutes 40 seconds. scene3.scd