Assignment 6 - Triangle Meshes and Speed-up Structures for your Raytracer
Partner: Adit Dalvi (cs184-bn)
Thousand Spheres
Timed with 1 ray per pixel, but rendered with 4 rays per pixel
» no acceleration structure - 169 seconds
» w/ acceleration structure - 3 seconds
» speedup - 56x faster
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Utah Teapot
Timed with 1 ray per pixel, but rendered with 4 rays per pixel
» no acceleration structure - 1129 seconds
» w/ acceleration structure - 58 seconds
» speedup - 19x faster

Extra Credit
Smooth Phong Shading with Interpolated Normals
Interpolated normals between the three vertices of each triangle. Rendered at 4 rays per pixel.
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Animation
Animation of a 400-sphere scene (myscene.scd). Render time: about 8 minutes.
