# basic sweep example # global azimuth of 45 degrees everywhere - as a starting base for further modifications. azimuth 45 # global twist 360 degrees - i.e., a linearly increasing azimuth, starting at 0 degrees and ending at 360 degrees. twist -20 texture "bricks_colormap.jpg" 20 1 bump "bricks_heightmap.jpg" # cross section p -2 2 p 2 0.5 p -1.5 0 p 2 -0.5 p -2 -2 # random shape. v 6.8 0.4 -7.8 v 4.3 0.3 3.9 -80 v 1.4 -3.4 -0.4 v -1.6 -3.8 -0.8 -80 v -3.3 0.1 3.3 v -5.7 1.2 -0.2 -80 v 2.1 -2.8 -3.8 -80 v 4 4.3 -0.5 v 1.6 1.5 3.8 -80 v -10.6 -0.9 2.3 -80 v 6.8 0 -3.5 v 5.4 -3.7 4.5 -80 v -1.2 4.8 4.3 v -5.1 3.5 1.2 -80